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Bleakmist

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Devlog

  • Bleakmist - Devlog 03 - Coding/Movement/Combat and Gems!
    July 09, 2026 by gravemind_fan#Coding, #Movement, #Combat, #Assets, #Scripts
    After another sleepless night in the sweltering summer heat, I've started on some combat and ability scripts, along with applying the Zelda-styled cell shader to some more assets. The shader seems to... Continue reading
  • Bleakmist - Devlog 02
    July 06, 2026 by gravemind_fan#Assets, #Art, #Shaders, #Level Design
    Art and assets: I've started working on some more of the art and assets to spice up the look of the game. It's kind of a double edged sword, as it looks nicer, but also pulls your attention away somew... Continue reading
  • Bleakmist - Devlog 01
    July 05, 2026 by gravemind_fan#Devlog, #Assets, #Animation, #Textures, #Systems
    I'm currently working on my movement and animation controllers . Luckily, I have a system already made from a past project and added the jump animations recently. I've started on the GDD and I'll be f... Continue reading
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